97 cards found.

Alpha Status

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it.



Color Identity: G,Green
Printings:
Salvat 2005 (Uncommon)

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Ambush Commander

Creature Elf   2 / 2   {3}{G}{G} (5)

Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.



Color Identity: G,Green
Printings:
Salvat 2005 (Rare)

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Ana Disciple

Creature Human Wizard   1 / 1   {G} (1)

{U}, {t}: Target creature gains flying until end of turn.
{B}, {t}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."



Color Identity: G,Blue,Black,Green
Printings:
Apocalypse (Common)

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Arcbound Stinger

Artifact Creature Insect   {2} (2)

Flying
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)



Color Identity:
Printings:
Darksteel (Common)

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Arcbound Worker

Artifact Creature Construct   {1} (1)

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
The parts are as strong as the whole.



Color Identity:
Printings:
Darksteel (Common)

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Aurochs Herd

Creature Aurochs   4 / 4   {5}{G} (6)

Trample
When Aurochs Herd enters the battlefield, you may search your library for an Aurochs card, reveal it, and put it into your hand. If you do, shuffle your library.
Whenever Aurochs Herd attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.



Color Identity: G,Green
Printings:
Coldsnap (Common)

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Battering Wurm

Creature Wurm   4 / 3   {6}{G} (7)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Battering Wurm's power can't block it.



Color Identity: G,Green
Printings:
Guildpact (Uncommon)

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Battlefield Forge

Land (0)

{t}: Add {C}.
{t}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.



Color Identity: Red,White

Beloved Chaplain

Creature Human Cleric   1 / 1   {1}{W} (2)

Protection from creatures
Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.



Color Identity: W,White
Printings:
Odyssey (Uncommon)

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Bonesplitter

Artifact Equipment   {1} (1)

Equipped creature gets +2/+0.
Equip {1}



Color Identity:

Calciform Pools

Land (0)

{t}: Add {C}.
{1}, {t}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.



Color Identity: White,Blue
Printings:
Time Spiral (Uncommon)

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Castigate

Sorcery {W}{B} (2)

Target opponent reveals their hand. You choose a nonland card from it and exile that card.



Color Identity: B,W,White,Black
Printings:
Magic Online Promos (Common)

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Cease-Fire

Instant {2}{W} (3)

Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.



Color Identity: W,White
Printings:
Odyssey (Common)

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Chameleon Colossus

Creature Shapeshifter   4 / 4   {2}{G}{G} (4)

Changeling (This card is every creature type.)
Protection from black
{2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.



Color Identity: G,Green


Citadel of Pain

Enchantment {2}{R} (3)

At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
"Battle is our religion. This fortress is our temple."
—Latulla, Keldon overseer



Color Identity: R,Red
Printings:
Prophecy (Uncommon)

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Coalition Flag

Enchantment Aura   {W} (1)

Enchant creature you control
Enchanted creature is a Flagbearer.
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.



Color Identity: W,White
Printings:
Apocalypse (Uncommon)

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Colfenor's Plans

Enchantment {2}{B}{B} (4)

When Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
You may look at the cards exiled with Colfenor's Plans, and you may play lands and cast spells from among those cards.
Skip your draw step.
You can't cast more than one spell each turn.



Color Identity: B,Black
Printings:
Lorwyn (Rare)

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Conjurer's Bauble

Artifact {1} (1)

{t}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
It is the moment of discovery, the triumph of the mind, the reimagining of past glory.



Color Identity:
Printings:
Fifth Dawn (Common)

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Crash Landing

Instant {2}{G} (3)

Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control.
"The other guilds think they're untouchable. It's time we brought them back down to earth."
—Ghut Rak, Gruul guildmage



Color Identity: G,Green
Printings:
Guildpact (Uncommon)

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Bummer

97 cards found.